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Summary Task 1

Posted by: richardlobianco | December 11, 2008 | No Comment |



Laptop Musicianship Task 1 Summary:

The following summarizes the work done for Task 1 including a graphic score, a few additional graphics to indicate certain settings on different software and a set of instructions for preparation and performance of my part of the piece.

General Aspects:

For this piece I worked in a group with my fellow classmates Michael Sands, Justinas Ramanauskas & Simon Scott. The piece starts with an introduction based mainly on Ixi Quarks, and then evolves into a group of noise-sounds achieved through the use of coded synthesizers on SuperCollider. We attempt to establish some communication between the different elements of the piece that have similar qualities and where sounds behave in a similar way. The piece is comprised of three sections, an introduction marked by an environment sound and a mild chatter in the background, the middle section that builds up using steady pulses and mouse-controlled pitches, and the ending characterized by a low frequency rumbling. The movement from one section to the next is marked by a audio cue audible to every member of the group to indicate the transition to the next part. These cues also indicate the audience that something is about to happen.

Graphic Score:

Preparing and Performing my Part:

For preparation and performance of my part of the piece, I came up with the following set of instruction in recipe form:

Ingredients:
On Ixi Quarks: 1 sample of voice recorded saying “è nel momento in cui dubiti di volare che perdi per sempre la facoltà di farlo” ( see sound file “e nel momento.aif” )
On SuperCollider: Open the file “Laptop Piece.rtf” and evaluate entire code in large parenthesis above the dotted line
Pre-performance Preparation:
-    Open the recorded sample “e nel momento.aif” onto the BufferPool and click “View” to see the wave sample.
-    Open SoundScratcher and load sample from BufferPool into it and setup settings to match image “SS Settings” as shown on the following image


-    Open GrainBox, load sample from BufferPool into it, and setup settings to match attached image “GB Presets.png” as shown on the following image


Performance

Part 1 – Ixi quarks
After Mike has introduced his ambience noises in the background:
•    Begin chatter by starting the GrainBox. Begin to improvise moving the Orange Boxes.
•    Sporadically play the unaltered sample from the BufferPool
•    Start the “Worm” in the SoundScratcher
Continue this process and cue Part 2 going on SC, to the file “Laptop Piece.rtf” and evaluate “~sig.play”. Fade out Part I.


Part 2 – SuperCollider (See “Task1.rtf”)
After evaluating “~sig.play”
•    After aprox. 10 seconds, evaluate “~sig2.play” with the Mouse a few centimetres from the left of the screen creating a phasing between the two pulses
•    Improvise with the Mouse by moving it from left to right and back for aprox. 20 seconds
•    Evaluate “~sig3.play” and continue with previous step

Continue this process until Mike cues glissando, evaluate “~sig.stop”, “~sig2.stop” and “~sig3.stop” and move onto to Part 3
Part 3 – Super Collider (Rumbling)
•    Evaluate “n”followed by  “Pdef”, and “~sig4.play” above dotted line
•    On glissando cue, evaluate “n.stop” and “Pdef” below dotted line and fade chords out slowly.

Task1.rtf:

(
s.boot;
p= ProxySpace.push;
~sig = { Pulse.ar ([2,2], mul:0.2) };
~sig.fadeTime = 3;
~sig2 = { Pulse.ar ([36.midicps,36.midicps]*~mo, mul:0.2) };
~sig2.fadeTime = 3;
~mo = { MouseX.kr (0.0 , 1.0) };
~sig2.fadeTime = 4;
~sig3 = { SinOsc.ar ([84.midicps,1041],mul:1*~mo2) };
~sig3.fadeTime = 6;
~mo2 = {MouseX.kr (0.1 , 0.2) };
~mo3 = { MouseX.kr (0.0 , 1.0) };
~sig4 = { Impulse.ar ([02,05],mul:0.8) };
)
——————————————————–
// PART 2
~sig.play
~sig2.play
~sig3.play

// On Cue
~sig.stop (5)
~sig2.stop (5)
~sig3.stop (3)

// On Cue

n= Pdef( \rumble, Pbind(\dur,Pseq([2,1,1/2],inf),          \midinote,Pseq([[20,22],[15,17],[21,18]],inf),\amp, 0.5) ).play

Pdef( \chillido, Pbind(\dur,Pseq([2,1,1/2],inf),          \midinote,Pseq([[20,22],[15,17],[108]],inf)) ).play

~sig4.play
—————————————————————–
n.stop
~sig4.stop(5)

//FADE OUT

under: CMT

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